TookanGetAllAgentsRequest Class |
Namespace: NetQuarry.Services
The TookanGetAllAgentsRequest type exposes the following members.
Name | Description | |
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TookanGetAllAgentsRequest | Initializes a new instance of the TookanGetAllAgentsRequest class |
Name | Description | |
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api_key |
API key
(Inherited from TookanBaseRequest.) | |
distance |
This is used to get agents within the radius. This key works with latitude and longitude keys. Distance unit is KM
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fleet_id |
You can pass on the fleet_id to get the data of a single fleet.
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geofence |
This is used to enable the geofencing filter w.r.t to the lat long values.
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is_available_and_online |
This is used to get only available/online agents. Send "1" to get only available/online agents otherwise send "0" to get all the agents.
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latitude |
You can pass lat long values to get the distance between agent location and this location pointed by the lat long values.
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longitude |
Both lat long values are required if you want distance measurement and/or enable geo-fence filtering of the agents.
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tags |
You can pass the tags, comma separated, if you want to filter the list of agents via tags.
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team_id |
You can pass the team_id, if you want to filter the list of agents via team.
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Name | Description | |
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Equals | (Inherited from Object.) | |
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | (Inherited from Object.) |
Name | Description | |
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EqualValue |
Determines if the object value is equal to another object. If the two objects are null, then this returns true.
There is special handling for guid comparisons (since a guid could be a string formatted in up to 3 different ways).
If the special guid handling is not performed, then the object.Equals method is used.
(Defined by EAPUtil.) |