Property Methods |
The Property type exposes the following members.
Name | Description | |
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Clone |
Creates a copy of this property and all of it's members.
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CreatePreference |
Create a preference object.
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Equals |
The Equals method determines whether the specified object (assumed to be a Property object) is equal to the current Property
(Overrides ObjectEquals(Object).) | |
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode |
The GetHashCode method serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table
(Overrides ObjectGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Persist |
Save this property to the IDatabase.
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PersistEx |
Persist the current property to the IDatabase.
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SafePrefName |
Make a preference name safe (by truncating to maxlength if necessary).
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SafePropName |
Make a property name safe (by truncating to maxlength if necessary).
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ToString | (Inherited from Object.) |
Name | Description | |
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EqualValue |
Determines if the object value is equal to another object. If the two objects are null, then this returns true.
There is special handling for guid comparisons (since a guid could be a string formatted in up to 3 different ways).
If the special guid handling is not performed, then the object.Equals method is used.
(Defined by EAPUtil.) |