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AsyncCommand Class

Base class used to create a simple Asynchronous command handler.
Inheritance Hierarchy
SystemObject
  NetQuarry.ThreadingAsyncCommand

Namespace:  NetQuarry.Threading
Assembly:  EAP.Core (in EAP.Core.dll) Version: 2.0.0.0 (4.6.8.0)
Syntax
public abstract class AsyncCommand

The AsyncCommand type exposes the following members.

Constructors
  NameDescription
Protected methodAsyncCommand
Initializes a new instance of the AsyncCommand class
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Properties
  NameDescription
Public propertyApplication
Returns the cloned application object. This instance of the object will be closed and destroyed when the process is ended.
Protected propertyIsStopped
Returns true if the command has been signaled to stop
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodRun
Called by Start(IAppContext) to execute the asynchronous process.
Public methodStart
Queue the item into the thread pool
Public methodStop
Call from another thread to signal the process (executing in the abstract Run method) that it should stop execution.
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodEqualValue
Determines if the object value is equal to another object. If the two objects are null, then this returns true. There is special handling for guid comparisons (since a guid could be a string formatted in up to 3 different ways). If the special guid handling is not performed, then the object.Equals method is used.
(Defined by EAPUtil.)
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See Also