DivMenuItem Class |
Namespace: NetQuarry.WebControls
The DivMenuItem type exposes the following members.
Name | Description | |
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DivMenuItem | Initializes a new instance of the DivMenuItem class |
Name | Description | |
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Attributes |
Flags specifying how the menu item is to be formed.
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ClickJS |
The client-side javascript, if any.
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CommandName |
The command name to invoke if a post-back is performed due to a user click on the item.
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ConfirmMessage |
The optional confirmation message to be presented when the user clicks on the menu item and before executing the item.
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ExtraHtml |
Gets/sets additional HTML to be appended to the menu item. This HTML will not be escaped and should be set with care.
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ImageURL |
The optional image URL to a 16x16 image.
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IsDivider |
Gets/sets whether or not this item is a divider item. A divider item is rendered
as a horizontal separator with no text and has no action associated with it.
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Param |
Provided for future use.
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StatusText |
Gets/sets the text used for the client-side progress indicator. If no text is set
then no progress indicator will be presented.
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Text |
The menu item text.
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ToolTip |
The menu item tooltip.
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URL |
The URL to which to navigate, if any.
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Name | Description | |
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Equals | (Inherited from Object.) | |
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | (Inherited from Object.) |
Name | Description | |
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EqualValue |
Determines if the object value is equal to another object. If the two objects are null, then this returns true.
There is special handling for guid comparisons (since a guid could be a string formatted in up to 3 different ways).
If the special guid handling is not performed, then the object.Equals method is used.
(Defined by EAPUtil.) |