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PreferenceFactory Class

Factory for creating and populating a Properties collection that represents preferences.
Inheritance Hierarchy
SystemObject
  NetQuarryPreferenceFactory

Namespace:  NetQuarry
Assembly:  EAP.Core (in EAP.Core.dll) Version: 2.0.0.0 (4.6.8.0)
Syntax
public class PreferenceFactory

The PreferenceFactory type exposes the following members.

Constructors
  NameDescription
Public methodPreferenceFactory
Initializes a new instance of the PreferenceFactory class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodStatic memberFlushCachedPreferences
Flushes the collection of cached preferences
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodStatic memberGetPrefCacheKey
Return the global preference cache key.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodStatic memberIsPreferenceCached
Determines if a given preference (owner and level) is cached into global cache.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodStatic memberMergeInstance
Creates a new Properties instance and loads it based on the owner and level. If the cache metadata property is set on the application object, then the object is loaded from the cache.
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodEqualValue
Determines if the object value is equal to another object. If the two objects are null, then this returns true. There is special handling for guid comparisons (since a guid could be a string formatted in up to 3 different ways). If the special guid handling is not performed, then the object.Equals method is used.
(Defined by EAPUtil.)
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See Also